1 |
|
Computer Organization and Design - Third Edition
EN
|
Unknown
|
Computers & Tech
|
2 |
|
Fluid Simulation
EN
|
Unknown
|
Computers & Tech
|
3 |
|
Fluid Simulation for Video Games
EN
|
Unknown
|
Science & Math
|
4 |
|
Game AI Pro
EN
|
Unknown
|
Computers & Tech
|
5 |
|
Game Engine Architecture, 3rd Edition
EN
|
Unknown
|
Computers & Tech
|
6 |
|
Game Engine Gems 1
EN
|
Unknown
|
Computers & Tech
|
7 |
|
Game Programming Gems 1
EN
|
Unknown
|
Computers & Tech
|
8 |
|
Game Programming Gems 2
EN
|
Unknown
|
Computers & Tech
|
9 |
|
Game Programming Gems 3
EN
|
Unknown
|
Computers & Tech
|
10 |
|
Game Programming Gems 4
EN
|
Unknown
|
Computers & Tech
|
11 |
|
Game Programming Gems 5
EN
|
Unknown
|
Computers & Tech
|
12 |
|
Game Programming Gems 6
EN
|
Unknown
|
Computers & Tech
|
13 |
|
Game Programming Gems 7
EN
|
Unknown
|
Computers & Tech
|
14 |
|
Game Programming Patterns
EN
|
Unknown
|
Computers & Tech
|
15 |
|
Modern Computer Arithmetic
EN
|
Unknown
|
Computers & Tech
|
16 |
|
Physically Based Rendering
EN
|
Unknown
|
Computers & Tech
|
17 |
|
Pragmatic Programmer
EN
|
Unknown
|
Computers & Tech
|
18 |
|
Real-Time Collision Detection
EN
|
Unknown
|
Science & Math
|
19 |
|
Real-Time Rendering, Third Edition
EN
|
Tomas Akenine-Moller, Eric Haines, Naty Hoffman
|
Computers & Tech
|
20 |
|
The Art of Unit Testing
EN
|
Unknown
|
Computers & Tech
|